Insomniac’s Spider-Man games nailed a specific feeling: the freedom of moving through a city like it’s a playground, snapping into combat that flows just as smoothly, all wrapped in a story that takes its hero seriously. When you’ve run out of those, the hunt is for that same blend of traversal, rhythm and spectacle. These nine come closest, and a few get there from completely different directions.
The Verdict: For the closest match, the Batman: Arkham games are still the blueprint Insomniac built on. For traversal that rivals web-swinging, Sunset Overdrive and inFamous are the picks. The rest trade one ingredient for another. Pick by which part of Spider-Man you miss most.
The picks
Marvel’s Spider-Man 2
The obvious one, but it earns the top slot: it’s the purest “more of that, sharper” follow-up. Two Spider-Men, a bigger map and the symbiote arc give the combat new tools without losing the swing. If you somehow played the first game and Miles Morales but skipped the sequel, start here. The knock is that it plays it safe structurally. It’s a refinement rather than a reinvention, and the story’s back half rushes.
Marvel’s Spider-Man: Miles Morales
Shorter and more focused than the mainline games, and better for it if you bounced off open-world bloat. The venom powers add a real wrinkle to combat, and the wintry New York is gorgeous. Treat it as a tight, single-weekend story rather than a full sequel and it’s one of the best-paced things Insomniac has made. The catch: it’s noticeably brief, and the map is recycled from the first game.
Batman: Arkham Knight
This is the closest thing to Spider-Man’s DNA, because Spider-Man borrowed heavily from it. Gliding and grapnel-boosting across Gotham gives that same flow-state traversal, and the freeflow combat is the system every superhero game since has chased. The downside is the Batmobile: the game leans on tank sections far more than anyone wanted, and they drag. Push through them for the best superhero combat on the list.
Batman: Arkham City
If the Batmobile in Arkham Knight sounds like a dealbreaker, this is the leaner classic to play instead. A dense, hand-crafted slice of Gotham, the tightest version of the combat-and-gadget loop, and a story that still holds up. It’s older, so the graphics show their age and the open area is small by modern standards, but as a pure design exercise it has arguably never been topped.
Marvel’s Guardians of the Galaxy
No web-swinging here, but it captures the other half of what makes Spider-Man work: a Marvel story with genuine heart and snappy dialogue. You control only Star-Lord while directing the team in combat, which keeps fights chaotic and fun. It surprised almost everyone who tried it. The caveat is that it’s linear and combat is the weakest part. You’re here for the characters and the writing, which are excellent.
Sunset Overdrive
Insomniac made this years before Spider-Man, and you can feel the traversal DNA forming. Grinding rails, bouncing off cars and chaining movement without touching the ground is the most Spider-Man-like flow outside an actual Spider-Man game. It’s loud, irreverent and tonally the opposite of a serious superhero story. If you mostly miss the pure joy of moving, this is the hidden gem to grab. Just know the humor is very much a love-it-or-hate-it thing.
inFamous: Second Son
Sucker Punch’s open-world Seattle gives you superpowers and a city to tear through, with traversal that genuinely competes with web-swinging, and the neon and smoke-dash powers feel fantastic. Combat is more about powers than melee finesse, and the morality system is dated black-and-white stuff. But for the specific feeling of being a superhuman loose in a city, it’s a strong, underplayed match on PlayStation.
Gotham Knights
A more divisive pick, so here’s the straight read: it’s a solid co-op superhero game built around four Bat-family characters, with decent traversal and RPG-style gear. It also runs at 30fps on consoles, the open world feels emptier than the Arkham games and the loot grind isn’t for everyone. Recommended mainly if you want to play co-op with a friend and can look past the rough edges. Solo, the Arkham games beat it handily.
Sleeping Dogs: Definitive Edition
The left-field choice. It’s not a superhero game, but it delivers the same open-city-plus-flowing-melee combo that Spider-Man fans tend to love. The hand-to-hand fighting is clearly Arkham-inspired and feels great, and its version of Hong Kong is one of gaming’s most underrated open worlds. No traversal powers, and it’s a decade-plus old, so expect older systems. But it’s cheap, complete and criminally overlooked.
Frequently asked questions
What game is most like Marvel’s Spider-Man?
The Batman: Arkham games, especially Arkham Knight, because Insomniac’s combat and traversal openly build on what Rocksteady created. For traversal feel specifically, Sunset Overdrive and inFamous: Second Son are the closest.
Is Marvel’s Spider-Man 2 worth it if I played the first?
Yes, with one caveat: it’s a refinement rather than a reinvention. The combat and traversal are the best in the series, but don’t expect a dramatic structural change.
Are any of these on Xbox or PC?
Several are. The Batman: Arkham games, Guardians of the Galaxy, Sunset Overdrive and Sleeping Dogs are widely available; the Spider-Man and inFamous games are PlayStation-first, though Spider-Man has come to PC.
Related reads
- Marvel’s Wolverine Hits PS5 on September 15: What We Saw
- The Best New Games of 2026 (Updated Monthly)
That’s the spread, from near-clones of the formula to games that nail just one piece of it brilliantly. Which part of Spider-Man do you miss most: the swinging, the fighting or the story? Tell us in the comments and we’ll point you at the right one.



